What kind of graphics is borderlands
Age of Empires IV. Farming Simulator 22 - All in Europa Universalis IV Deals. Football Manager Farming Simulator 22 Steam. Create an account. My Cart 0. Log In. All Games Genre. Borderlands 3 Epic The original shooter-looter returns, packing bazillions of guns and an all-new mayhem-fueled adventure!
For best results we recommend watching on a 4k screen to get the best possible quality. Comments » Write a comment. Further, while the series' graphical evolution isn't as noticeable as a result, it doesn't mean things aren't improving, as a new image over on Reddit proves. Throughout the series, Gearbox has stayed faithful to the Borderlands art style, which does cel-shaded graphics better than any game in the industry.
However, there's been improvements made on the engine side that means lighting and other smaller visual touches have improved, and these small visual improvements add up.
The graphs above show how an RX and RTX perform using four of the presets at p we skipped low and badass, but low performance percent worse than very low, and badass is percent slower than ultra. Then we tested with ultra quality plus each individual setting turned down to minimum. FXAA is one of the least GPU-hungry anti-aliasing techniques around and has a negligible effect on overall performance.
Even temporal AA doesn't hurt performance much. Interestingly, FidelityFX Sharpening basically undoes a bit of the blurriness you get from temporal AA, again with a negligible performance impact. You can probably leave it on as well, unless you're running very low-end hardware. Texture streaming , anisotropic filtering , shadows , terrain detail , character texture detail , and even screen space reflections all seem like things that should drop performance a bit, but in practice none of them matter much for Borderlands 3.
At most you're looking at an extra percent increase in performance by turning down shadows, so that might be worth sacrificing in a pinch, but the others can be safely left on high or ultra. What settings do make a meaningful difference? The most prolific frame bandit is volumetric fog , which in return contributes some handsome god rays.
Opt for more basic lighting by turning it off, and performance jumps 24 percent, which could make or break performance on lower-end GPUs. Even the medium setting can still boost performance quite a bit, and there's not much visual difference between medium and max quality.
Foliage detail —you can probably guess what that covers—is another niche but expensive option, with its low setting improving performance by nearly 12 percent over its highest setting.
Draw distance affects the level of detail and amount of distant objects. Turning this to low can boost performance by up to 12 percent, but this is one that we prefer to leave at maximum if at all possible.
It's helpful to see what's going on in the distance. The only other individual setting that's impactful is material quality , which can grant a 14 percent boost if set to low.
This appears to be a global setting for how detailed surfaces look, so it's important if you're serious about maximizing fidelity, but for the more performance-minded it will speed things up if reduced. Environment detail , in a similar vein, will net you a smaller seven percent performance game when minimized. Intel Core iK 4. With the final release now available, we've retested Borderlands 3.
We also took the time to update to AMD's new The presets have changed slightly, and there are now "very low" and "badass" options at the bottom and top, respectively. The benchmark utility in Borderlands 3 handily provides an average fps result, and we've also used the benchmark. These should give a good indication of minimum performance, not just the mean.
Performance at p using the very low minimum quality preset is at least heartening: even the lowly GTX and RX don't drop too close to 30 fps, with the former averaging just over 60 fps. For taking advantage of monitors with higher refresh rates, however, you'll need at least an RX or faster. It's worth pointing out that performance in general has dropped compared to the pre-release code we tested earlier.
That's the wrong way to go with "optimization. If you're trying to get by with potato hardware, Intel's HD Graphics can technically run Borderlands It breaks 30 fps barely , but you really should plan on something better.
AMD's Vega 11 integrated graphics meanwhile can almost do 60 fps at p. With so many of the individual graphics settings taking only a minute toll, you might expect the jump to p medium as more like a short one-legged hop.
In reality, all those little and not-so-little differences actually add up to a big one. It also becomes significantly harder, as in impossible, to secure a fps average. Again, that's a change compared to pre-launch testing, so maybe a future patch will return some of the lost performance.
The budget cards get KO'd at p medium, with the and dropping below 30 fps. The Ti sort of squeaks by. If you're hoping to keep things smooth and steady with at least 60 fps minimums, only the GTX and above will suffice. Things go from bad to worse at p ultra. Upping the quality causes yet more drops, though it doesn't really change which GPUs are viable.
The GTX , in a show of pluckiness not normally exhibited by lumps of metal and silicon, still makes it to 30 fps by a whisper, although the RX delivers a slightly more favorable bang:buck ratio.
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